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terça-feira, 4 de março de 2014

Talks from D.I.C.E. Summit 2013

D.I.C.E. Summit is an anual event that gathers people from the world of digital entertainment, specially people of the video game world, to talk about things they did, tendencies do the future and things like that.

If you enjoy discussions about why and how some games were made the way they were made, you may like to know that the panels and talks of the event are avaiable at their website, since 2011. For now, I only watched the talks from 2013 and I must say that not all of then were worth watching, despite the invited people or how interesting some proposed themes could be in theory.

This way, if you normally agree with the silly things I write here, there is below a list with the 2013's talks that I personally felt were worth watching. In any case, if you prefer to see it all yourself, at the end of the post is a link to all talks.

David Cage
CEO of Quantic Dream talking about the difficulties and the necessity to make games that can meet the expectations of adult audiences

Jenova Chen
About the design process of the PS3 game Journey

Victor Kislyi
About the game World of Tanks and a very interesting view of the free to play games that are trying really hard to be more than a trap to take your money.

Gabe Newell
One of the big names from Valve, giving a very interesting view about the future of games and the way they are delivered

Randy Pitchford
President and co-founder of Gearbox Studios talking about the parallels between video games and magic tricks

Glen Schofield
Co-founder of Sledgehammer Games, talking about where his inspirations come from

Warren Spector
This famous figure from video game world talking about his almost 60 years of living and his almost 25 years of career in gaming creation.

--- Link
All the talks from D.I.C.E. Summit 2013