twitter     facebook     email     music     drawings
versão em português aqui

sexta-feira, 23 de janeiro de 2015

HoloLens by Microsoft

Did you watched this video? If not, go there, I wait.

Many of these technologies that show up from time to time with all those grandiose ideas, talking about how suddenly our lives will never be the same, end up being just nothing. Or it is so for the next 20 years. Looking the video, reading the info and impressions of those who tested the thing (here 1, here 2), I don't think this is the case.

The video doesn't show quite well, but the device not only works with augmented reality, projecting objects and virtual imagens on top of the environment, it also has cameras tracking the movements of the user, microphones and the ability to connect to other devices around to work together. With all that it is possible to use your hand to interact with what you see, voice commands and data transfer related tasks.

I think the opportunities of entertainment are very interesting, but the main point here is the possibility to truly creacte something that can be a new tool do everyday work, to scientific development and many more.

The HoloLens have no release date, but it will be interesting to see how all this potential will be developed, or not (right, Microsoft?).

quinta-feira, 22 de janeiro de 2015

Children of Morta

Watch the video, if you get interested just click here. This really seams like a interesting game.

Oh, and if you like gifs, the guys from Kotaku made sometime ago a post with some gifs from this game, take a look.

sábado, 17 de janeiro de 2015

Pillars of Creation updated

The image above is very famous. It was taken in 1995, by the telescope Hubble and it shows columns made of interstellar dust and gas in the Eagle Nebula, localized 7 thousand light-years away. These specific region received its name because the columns are some sort of pillars (?!) and because these are areas where stars are known to be created.

Last year a new picture was taken, once again by Hubble, but this time with a better camera. You can see the result below.

Prettu amazing, no? If you wanna know more, NASA's website has the whole interpretation of the new photo.

And, if you have time, take a look at the imagens of the Eagle Nebula itself, like these one below, with the Pillars of Creation right at the center.

quinta-feira, 15 de janeiro de 2015

Games that can die

I have some problems with free to play games. Many problems actually, most of then are related to the little effort to create something that is a actual game, in the sense to propose a real challenge, something with a message, more than just the act um pushing buttons inside a mechanic you can never win unless you spend money or have a great luck.

I also dislike all the psychological problems this type of game feed to and how it is all very often hidden in shiny colorful icons. I hate even more those mechanics that make people wait like idiots for hours to the next click, so then you can wait even more. As I talked here some time ago, it is all different when we speak about free to play RPG online games (or MMORPGs, if you prefer).

Going straight to the point, compared to the experiences of RPG that are available, what these games usually are offering is considerably more limited. The mechanic itself, the game itself, ends up being something to simple and if if it was all the game had to achieve success, it would probably fail. What makes people play and what makes these games special I believe are other things.

First is the price. These games are free. Yes, there is 1 million websites with emulator that are also free. Yes, it is also truth that to even paid games (including launch titles) always have some place in the internet where you can get it for ferre. However, finding these emulator's websites and to do these "special setups" is not something that anyone can do, without losing itself in some pages with content that could be described as bizarre, terrible, full of viruses and... not nice (...not nice?).

I'm one of those idiots who believes that people deeper inside are good and they want to do what is good. I really believe that the bad things people do are a result of ignorance, mistakes of interpretation of the things. If that Point of view un, from The Hitchhiker's Guide to the Galaxy was real, that one where the person who gets shot fells what the person that gave the shot fells, all the conflicts in the world would end (check the video).

I'm saying this because I believe that the people who decide to use piracy, who download emulators and all that, deep inside of their pretty big heads, would prefer to go through others paths. I strongly believe that these people would be happier if they could do everything inside the proper terms, in fact I would say it would aso be like to those people that when reading these could say "But, why would I pay for something I can get for free, you dumb internet 'not nice' guy?". Well, believe me, if you have the money to pay things right and follow with your life without major consequences, you definitely would be happier. Even more if you understand who complicated it is to develop a game and how much is lost when all that work can't make money back, not because it is not a good game, but because people decided to steal it. "Yeah, I loved your game so much that because of me you are living under the bridge! I'm your biggest fan, my favorite homeless!"

This way, I believe there are two things inside people that make then try these free to play online RPGs: 1 - Lazyness, since finding the websites with emulators and ways to do all those "special setups", without fucking your computer in the process is not easy and 2 - The unconscious desire to avoid doing what is wrong, to avoid being a fraud, to be part of something in a authentic manner.

So the game is downloaded, it is free, it is localized to your language, it is fast, why not? So, before you even learn the game mechanics, it is time to chose your character, you gotta create your character, you gonna create what will be you inside the game. It is a different experience, it is not just the mechanic, is the person, it is you, the character you made. Now, let's actually play it, let's understand this game, look how it is pretty, with things are shinning, exploding, and jumping, and you just leveled up, and you won some itens and you don't have more time to play today, but this is a social era, with all the social networks all there, you gonna talk about this new game you played, you gonna say it is free, that you made your character, and thing jump and explode and fly, and you evolve, level up and you can play online with other people! (27 likes!) Friends will read your comments, other people will hear about it and that is when the true value of these games happens.

The social aspect.

You are not a player, you are a group, you all together are a group.

And you know, when you are in a group, experiences involving thins exploding, shining, growing, that let you customize it, full of adventures, are always better (it also works to movies, have you ever watched a movie on the theater with a group, liked it all, and then when you watched it again alone at home the movie was terrible? Oh yeah). The interaction with other people, unknown or not, make people discover themselves, make them be who they want to be, learning to care or not care about what other people will think.

Your looks? Your height? You weight? Forget all these, in this world, you are the "you" of the game, you are the "you that you created" in the game, with cat's ear, red hair and axe bigger than you!

Your personality, your difficulty to talk to people, it all stay away. Here you a hero, we are heroes, we are a group of heroes, we are many, we are better.

It is not for no reason that games like these get in people's lives as a second life. All this social aspect is enhanced with the events the developers put inside the game, celebrating real world events and fantasy world events. This weekend we have extra experience, next one we have a greater chance to obtain that gear, or customization itens will be on sale, and so many others that some of these games have more than one event every week. The worlds are constantly updated, the game is renewed, it never stops, new itens, new customizations, new missions, new opportunities do evolve with your friends, new objectives that you can fulfill and feel good about it (unlike so many objectives in life that are simply there and that sometimes are just the opposite).

I don't think this is bad. Very much the contrary. Games can transform people. These games in fact transform not only the psychological aspect, when the person learn to be capable to achieve goals, of evolve and conquer things also in her life, these games also cause a social transformation. Boys learn how to talk to girls, girls lean how to talk to boys, boys find out they are gays, girls find out they are lesbians, friendships are born inside the game to last a life time, boyfriends and girlfriends, marriages, fights, parties, happiness, sadness, dance, food, drink, swords, sorcery and lots of xp.

And these games last for years. And along the years people grown, get old and change. They change inside, they change outside, they change their routines, their lives, their free times and priorities. The is no longer visited as before. Even the friends don't have all that presence in the day by day. There is a nostalgic feeling, the memory of long nights, lots of laughs and adventures in a world where we are all better and that stood in the past.

And the game goes on. New players jump in, old players play less.

And time goes, and old players play even less and new players may then give a chance to another game, one more modern, with some new ideas and twists, a new element, a better graphical interface, a name that could make some laugh out loud (I see what you did!), or whatever. Since it is all a social thing, every new player brings more players, more friends, more indications in social networks and the public of the old game get smaller and smaller, until that someday, all of sudden, going with logic and against the emotions of all of those who lived so many things because of that game, it dies.

The developer of the game decides to close it. It's over. The business model and the money (the most important thing in the universe... yeah.... yeah... yes...) speak louder. It is necessary to place final full stops, its necessary to end a book to start a new story. The end happens.

The world is filled with many different people, with different tastes, everyone with its special way to be. Since the world is a giant village, games are launched and localized all over the world and now always they hit the same level of success in all countries, it creates sometimes very complicated situations where a game dies all regions of the world, except one.

Then what? What to do? What goes through the head of the developers? Leave only these onde? For how long? How long the community will be able to sustain a game? How long it is worth to hold development teams and money with this story instead of starting a new one, with new mechanics, with new things?

Even in cases where there is not this scenario of just a region where the game still lives, it is curious to see what a end of a game like this can causa on people. All that lived experiences are remembered in a mind rush as you know that that game, that for so many years of your life, for many nights of live, in a time you not even knew who you were, is going to end. This same game that gave friends, that gave more than you can understand, this same game you were no longer playing all that much, that you had no time to be there, but that at the same time you liked to know it was there, as a monument of something good in the world, a lighthouse, a memory materialized in a name, in a community, in a icon on your desktop for years without being uninstalled, in a world, that game, your game, is over.

In some level it is a similiar psychological experience of losing a father, a mother, someone that was there with you along the years, that made you learn things, that was a safe place to be, a place to go, a safe haven to go once in a while, to tie down your boat and forget all the rest.

As that guy form that story I wrote sometime ago would say: It's fucked up.

Personally, I like much more of games from game consoles and over the experiences are different. Over there, games don't die. They do not depend of some server localized in some place on the other side of the world to keep providing the same experiences. They teach, they challenge, the put you in situations that can show you things about yourself. They demand heart, courage and skill. All these things these game we were discussing also do, but console games are something else, they are a personal local experience.

It is funny how it is normal to think that these online games have no end, not like console games where you can "finish the game".

Well, "finish a game", is not the end of the game, it is still there, you can play again, you can play more, you just have to turn on everything and it is done. On the other side, the online games that can last for years, with all that events, all that stories, when they are over, it is the end. The server do not respond, the world is no longer there. What was, now is not.

Even if we have online game in consoles, even if we have multiplayer, a community and so on, the play together of the free to play game is different because of the people that are there. It is interesting to notice how different games, form different communities. The world people chose to be their "second world", can say a lot about them.

Games can create those types of memories that can last beyond the things that created then, those memories that can go through time, those who stay in those who were there. There is a special value to these games since all the things with a definitive end, since all that is capable of dying and that involves the passage of time and the relationship with others, are what create the strongest memories, being it the multiplayer with your friends in  couch when you were a kid, or with your father, of with your brother, or with all that internet friends of yours. It is a cliche, but it is true, some games can die, but what they gave us are kept alive with us.

And to conclude, for absolutely no reason, a gif of a hamster eating a tiny hot dog.

terça-feira, 13 de janeiro de 2015

Animation: Yearbook

The animation below is a creation of Bernardo Britto, from Brazil. It is a really good one, take 5 minutes to watch it. Now. Go, hit play!

If you feel like, you can check more works from him here.

sábado, 10 de janeiro de 2015

Last month in everyday1music

Hello everyone and welcome to another edition of last month in!

If this is the first time you see this, besides writing things here and drawing things over there, I also take care of the website, and, at every 10th day of the month, I post here a list with every song featured in the previous month there at the website.

Just click to listen and have fun!

Next month I'm back with more.

dec.01 - ♫ Architecture in Helsinki - Contact High
dec.02 - ♫ Alanis Morissette - Ironic
dec.03 - ♫ The Zutons - Pressure Point
dec.04 - ♬ Ocean Colour Scene - Hundred Mile High City
dec.05 - ♬ Masked Intruder - I Dont Wanna Be Alone Tonight
dec.06 - ♫ Dananananaykroyd - Black Wax
dec.07 - ♫ Stars - Take Me To The Riot
dec.08 - ♫ Andrew Bird - Anonanimal
dec.09 - ♫ Valise - Heartbeat
dec.10 - ♪♪ Blonde Redhead - Dr. Strangeluv
dec.11 - ♫ Save Ferris - Let me in
dec.12 - ♬ The Paddingtons - Some Old Girl
dec.13 - ♬ Eagles of Death Metal - I only want you
dec.14 - ♫ Descendents - Bikeage
dec.15 - ♪ Meiko - Fever
dec.16 - ♬ Banner Pilot - Skeleton Key
dec.17 - ♪ Waxahatchee - Coast To Coast  3rd most heard 
dec.18 - ♫ Get Dead - Here's your song
dec.19 - ♬ Lipstick Homicide - We'll Be Okay  2nd most heard 
dec.20 - ♫ Metric - Collect Call  4th most heard 
dec.21 - ♫ Tina Dico - Open Wide
dec.22 - ♬ Bodyjar - Not The Same
dec.23 - ♫ The Visitors - Living World
dec.24 - ♬ Bad Religion - O Come, O Come Emmanuel
dec.25 - ♫ Weezer - The Christmas Song  The most heard 
dec.26 - ♬ The Ergs! - Hey Jealousy
dec.27 - ♪♪ LOLO - Year Round Summer Of Love
dec.28 - ♬ Useless ID - New Misery  5th most heard 
dec.29 - ♬ Local H - What Can I Tell You?
dec.30 - ♬ Made Violent - Wasted days
dec.31 - ♬ The National - Apartment Story

sexta-feira, 9 de janeiro de 2015

Zelda fan poster by Maximo Lorenzo

Pretty cool, no?

To know more works from Mr. Maximo V. Lorenzo, just click here.

quinta-feira, 8 de janeiro de 2015

Super Mario Telephone

In a strange and of peculiar habits place called "the 80's", a Nintendo licensed something like this.

If it got your attention, it easy to find on in eBay. I Have fun looking at the information on the box, I imagine people in a room discussing like:

- What sorts of information we should put on the box to convince people to buy this wonder?
- I know! What if we talk about the mute and redial buttons, or de ringer and pulse tone switches?
- Great idea! And we should not forget to mention the ultra modern LED call indicator!

Then, at the other side of the table someone rises his hand and say:

- But... it is a Super Mario's telephone, these information are really relevant? Besides, why we have a blue and a red model? The pipes in the game are green, occasionally yellow, but never red and blue and... well, why Mario has a turnip in his hand? Who uses the telephone while holding a turnip on the other hand? What is going on here?!
- Fired! You out of here! You know nothing about pretty phones and turnips!

About this 2014

Another year ends. Even if it is more a psychological change than a real change, it is the end of a cycle and, before another one start, it is good to look back, trying to find a logic in all that had happened, trying to see the future.

I think I told it here already, maybe more than once (I don’t remember, I’m old, cof cof cof), this website started named Project Wetbthings, and it only had the webcomics I used to do. Then I started writing things and, after some time, life changed and I only had time to write. Since it was a place where I was talking about lots of different things and it was another crazy project, the website changed its name, still using the PW to become Project Webthings (*oh yeah, fireworks!*).

The website then remained only with written content, but I made many attempts to do comics again and I even initiated side projects that are rolling until today, like the everyday1music that remains strong and sound in its way to complete 2 thousand songs.

Looking back to 2014, the most recent project related to drawing, the Draw and post it (yes, now without the hyphen, so no one will notify me about how I’m using someones brand without authorization (yes, it happened and was solved just some time ago and now I can talk about it (and yes, it is a parenthesis, inside a parenthesis, inside a parenthesis, you better take a print screen of it, who knows when you may see one again!))), was a project a little different in the way it developed, generating many “collateral" results, specially in this last year.

If you ever watched one of the speed drawing videos (here you have all) you know that I don’t make much planning, I don’t do a initial sketch or something, I start and then I go. Drawing this way, I find the drawings, without a well defined concept, drawing in a flow of conscience. Sometimes I have an idea about what I’m going for, but even my commitment with these ideas and concepts is free to adapt as the drawing is formed. In the videos is possible to see how sometimes I just “change my mind” a long the way.

This mental exercise of letting the impulse to manifest, to let your subconscious to express and to communicate with it, is something that I have somehow lost. Maybe it is just my fault, but it is very true that this civilized modern world teaches us to kill it, to prevent from happening, to control it. “Act like this, don’t say what you think, want this, don’t want that, smile and wave”. As things came and suck us to a automatic life of responsibilities and “adaptationess” e unteaching us to communicate with ourselves, it is strange how it is easy to foget what we really like to do and who we really are

When this impulses are killed it is easy to find yourself lost, maybe walking with grand enthusiasm and energy but with no direction, without the right motivation, not knowing for sure what you like, what you really want, what in fact matters to you. It is easy in this cases to let yourself go by what the world around you scream as what is the right to do, to feel, to ask for, to think, to be, since the emptiness remains, since something in you keeps telling you something is wrong, that your routine, your days, the way you spend your hours, are not your path, as if something got lost on the way. You miss things you never lived or never had, you try things and nothing seems really good, or right, or not empty, nothing has the same feel it used to have when you were a child and you just knew what to do.

Because of the drawings and its communication with myself, I saw I was learning again to talk to me and it escaped to all the rest, opening my mind to things and directions I could not see or had forgotten.

One of this last year new projects was my attempt to have as my night job a "design studio” (yes, oh yes). That is why the website had less updates during the year and that is why the draw and post it had to be adapted to one drawing each 3 days. This attempt gave me de opportunity to do some small projects along the year related to webdesign, printed and non printed graphical material, consultancy in some web related matters, like twitter and other things, and, the most unexpected of all, the panel for that Intel event.

These project helped me to pay the bills, they gave me experience about doing things for real, about negotiation, price calculation, budget, printing and, more important than all, they allowed me to spend some money with something I like a lot and that was locked in a secret hidden chest and labeled:

“Theory of Conspiracy: All forms of entertainment is created with the objective of eating up your time so that you are not thinking or doing anything else. Until the right moment, don’t waste you time with it”

What is this thing? Well, is the thing I like som much that probably 70% or more of the content of this website is related to it: videogames.

Yes. Video Games.

I decided to buy a new console (a Wii U to be precise) and letting myself invest time and money with this is all related to this new “ability do communicate with myself” that came from drawing. In fact it is funny to see how the overall production of all that I do got better even if I had less time, since some of the daily time is saved to play games.

The great irony is to remember that I just started drawing when I was a kid because of videogames.

Actually, it opens a door to a flashback moment. Yeah. Take that!

*flashback noise*

I started to draw because drawing were a way create my own videogames.

More over, when I was a child I was always lying, but not in a bad way, like lye to hide things or something. My lies were about things that never happened or people that wasn’t real and things like that. Some of those stories were so absurd that is even comic to remember.

It was then just a matter of time until I combine the ability to lie with the drawings, learning that I could tell histories this way, and by doing that I learned that I could use it do a whole new world of things, that didn’t had to be related to games at all. So, I started thinking about doing comics, also because of videogames.

And to complete the combo, here at the website there is a tag called “Pieces of stories”, but it easily could be called “Ideas that I had to comics, but since I have no time to do, let’s just write and it’s fine”. That is why some of those stories are only conversations. So 2 - the return of So - writing also came from the desire of make games.

That is why games are the basis of all and are connected to all, but even so I was stupid enough to not notice it and to put it away.

*end of flashback noise*

Today, when one idea come up I can think about it and decide where it belongs. I can decide if it is game, a drawing, a comic, a text, or complete madness, a piece of crap, or a new project. Along the years I collected a long list of ideas that were never made real because of time, stupidity and unknown reasons. Every kind of ideas that are now screaming like never before “Make me be! Make me now, bitch!”.

This brings us to this very moment of now.

This website in these last times was limited to be a repetidor of things I find over the web. I don’t have any particular problem in doing it, but for this new year I wanna try something different, I want it here to be a place to talk about things, to tell things about the world, to react, to talk about the other projects. I want this place to be more like a “blog” and less like a “website”. I want it to be a complement to the other things I do and not a separated entity with pretensions to be “full of content website” or something like that.

I intent to keep publishing interesting things that I find, but I want to change the way it connects with the things I’m doing now and that I will do in a near future.

Still thinking about the future, the 400 post it notes project from Draw and Post it will be complete soon and the time that used to belong to it will be available to new things. I haven’t decided yet what I’m going to do, but I’m anxious with the possibilities.

And that is all for now gents, ladies, Your Honor, Jury members, spies and aliens watching and, occasionally, judging us all.

As always, at these times, I thank everyone who follow what we do, those who talk and those who don’t, the people who ask for more updates, more stories and that give likes on the drawings. It would be a lie to tell, or pretend, it is a gigantic group of people, but it would also be a lie to ignore that some people are in fact reading and following all this and the value it has.

A new wave is on the way. Welcome Mr. 2015, I believe this will be a very interesting year.