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sábado, 25 de abril de 2015

To read: a story about Shigeru Miyamoto



If you like videogames enough to have the curiosity to learn more about the history and the names behind the game world, it is very likely that you already heard about Shigeru Miyamoto.

Despite the fact that he worked his whole life on Nintendo, creating famous characters and series like Mario, Zelda, Donkey Kong, Star Fox, among others, even if you never played his games, they have reached you, because they influenced the industry in many ways. He also had significant participation in design choices of game controllers and consoles, another thing that also had great influence on the game world.

Back in December 2010 the magazine The New Yorker had a special story about him, telling about his childhood, about how his childhood had impact in his later games and showing a little about his ways of thinking games and his role inside Nintendo today.

It is not a short text, I myself had it saved on the cellphone to read here and there, but is worthy of your time, specially if you like games, or Nintendo, or creative people.

From everything that I read, I wanna comment briefly about two parts of the story that got my attention and that perhaps can give you motives to read the whole thing.

The first one is when he speaks about what he considers to be his great occupation inside Nintendo. He says it is ningen kougaku - something like "people engineering" - in other words, to act as some sort of mentor in almost all projects developed inside the company with the intention to stimulate talents, teach values, point directions and so on. That's why any Nintendo developer, when giving a interview, alway have a tale like "and Mr. Miyamoto was the one who gave us this idea", or "that suggested this change", or "that made me think about this". I don't know if it is something more personal about the way I feel about the corporative world and all the rest of the days of today, but I find to be fascinating people really willing to share what they know and to help other people to accomplish things, offering opportunities and a help that is really a help. Leaderships that have something to add and that do add, you know what I mean?



The second part is about one of these teachings that he tries to pass to the teams, something that he calls kyokan - something like "sharing of the common feeling". The example he gives to explain it is to image a man, let's call him "Mr. Mario", and let's imagine that he is a father talking about his son. If the person that is listening to Mr. Mario also have a son, he can connect to the things Mr. Mario is saying in a personal level. This relation of understanding of emotion is kyokan.

In games, this concept is found when a experience is being created to make the player feel some specific emotion, being it of wonder, of wining, of evolution, of challenge, of sense of adventure, that is the same that the team developing the game had when imaged the game or that was intended the player to feel.

One of the examples he gives is the way the difficulty of a game should gradually rise, in a way that the player without noticing is being prepared to more complex situations that would look hard enough to feel like a challenge, but since he is prepared to be there, although the challenge is real, it is balanced in a way that the player can beat it and get a feeling of accomplishment, of evolution and so on. If you ever played a Mario, or a Zelda game (just to name two), you know how this feeling is present. I think it is very interesting to see that the focus is on the emotion, given that the build up a game is a more mechanical process. If we think a little, it really makes sense. What makes we love games is not the process of running and jumping endless cliffs to avoid or stomp on the head of a turtle, it is the emotion we feel when we do it. It is about feeling, not about looks or deeds.

Drifting a little, I like to see how this experiences we have in games are retained with the player after the game is finished or shutdown. Many people would have more courage to face the challenges of life if they had before faced challenges in games. Who plays or have played videogames for some time and have to deal with people that have never played a thing knows what I mean, no? And just to use the word of the day, if you know what I mean by this, you and I have kyokan (oh, yeah! fireworks!! hahahahaha!)

So, if you are interested in reading the whole story about Mr. Miyamoto, and I hope you are, just click here.

quinta-feira, 23 de abril de 2015

Drawings by Dima Phase




These drawings above are creations of Dima Phase, from Ukraine.

To learn more about him click here. For more of his drawings click here.

sábado, 11 de abril de 2015

How do dogs "see" with their noses?

The video below shows some very interesting things about the nose of dogs. Hit play to smell it (ha!).

sexta-feira, 10 de abril de 2015

Last month in everyday1music


Hello everyone and welcome to another edition of last month in everyday1music.com!

If this is the first time you see this, besides writing crazy things here and drawing weird things over there, I also take care of the website everyday1music.com, and, at every 10th day of the month, I post here a list with every song featured in the previous month there at the website.

Here is this month's list, have fun!

mar.01 - ♪ The Milk Carton Kids - Snake Eyes  4th most played 
mar.02 - ♫ The Zutons - Confusion
mar.03 - ♫ Polar Bear Club - Screams In Caves  5th most played 
mar.04 - ♪ Dr. Dog - The Breeze  The most played 
mar.05 - ♫ Guster - Satellite
mar.06 - ♬ Bodyjar - One In A Million
mar.07 - ♫ The Neighbourhood - Alleyways
mar.08 - ♫ Velocette - Igual a Nada
mar.09 - ♫ Valise - Dreamcatcher  3rd most played 
mar.10 - ♬ ZOX - Better If It's Worse  2nd most played 
mar.11 - ♬ The Visitors - Journey By Sledge
mar.12 - ♫ Get Dead - Kerouac's Teeth
mar.13 - ♬ Eagles of Death Metal - I Want You So Hard
mar.14 - ♪ Alesha Dixon - Knock Down
mar.15 - ♫ Alanis Morissette - Hands Clean
mar.16 - ♫ Phoenix - Armistice
mar.17 - ♫ Pearl Jam - Lightning Bolt
mar.18 - ♫ Archers of Loaf - Might
mar.19 - ♫ Paul McCartney - Save Us
mar.20 - ♫ Jamiroquai - Blue Skies
mar.21 - ♪ Belleruche - The Itch
mar.22 - ♫ Ocean Colour Scene - Get Blown Away
mar.23 - ♬ Banner Pilot - Hold Fast
mar.24 - ♬ Zebrahead - Falling Apart
mar.25 - ♫ The Films - God Bless Your Heart
mar.26 - ♫ Longpigs - Jesus Christ
mar.27 - ♫ Made Violent - Talk About It
mar.28 - ♪ Coast - Last words
mar.29 - ♫ きのこ帝国 - スクールフィクション (School fiction)
mar.30 - ♫ The Clash - Rock The Casbah
mar.31 - ♪ Ronin - Far Out

domingo, 5 de abril de 2015

More designs to score

Two more designs up to scoring at Threadless and once again I'm here to post just to promote it and who knows maybe get your score.

You can score directly below ou clicking here to the gentleman and here to the other one, in both cases you will need to use your Facebook account.

The scores help because the guys from Threadless use it to decide which designs could be select, so every score is welcomed. Thanks a lot, so.

A gentleman's tip, a cool t-shirt design

Analysis of that, a cool t-shirt design

sábado, 4 de abril de 2015

SCIENCE = TRUTH? (Nietzsche + Mega Man)

The name of the channel is Wisecrack and one the video series they have use sprites of famous 8 bit games to talk about philosophy. The episode below talks about the limitations of scientific thinking and why knowledge should serve humanity and not the other way around, it is a brief summary of things thought by Mr. Nietzsche.

If you like it, I strongly recommend you to watch their other videos. I haven't watched them all, but already found great stuff.

I don't know what you think, but it is fucked up to see how people would be better in their heads and the world would be a better place if people learned more about philosophy, being it in school or any where else. There is a significant amount of special people that are very happy yo have a population that is stupid, concerned about stupid things and unable to think about life, the universe and everything else.

As I keep watching more videos from this channel I will post some here. Be sure to wait for it.

segunda-feira, 30 de março de 2015

Animation: Sausage

About sausages, bread, donuts, cooking, partnerships, competition and the corporative world. But relax, it is all much more fun than it sounds.



To check more works from Mr. Robert Grieves, clique here.

sexta-feira, 27 de março de 2015

What if these games were old books?



You possibly already saw these drawings around the web, their creator is Ástor Alexandre. You can check more of his workd clicking here or you can buy things with his creations here.

It is funny how this idea if of re-imagine the universe makes sense in games, since, in a certain way, that is what happens whenever a new game of a series is launch, specially when it is launched for the first time in a new console.

In these attempts of drawing things and somehow get some attention it is a little bothering to notice how any fa art always get more attention than something original. Even with my own drawings, those with some reference to something that is already known are the ones with more views, likes, shares and so on.

So, the lesson to be learned (what?!?) is that if wanna get some attention, being it by drawing or even writing, consider doing some fan art along with your original work.

terça-feira, 24 de março de 2015

Draw and Post it // 281 to 320!

These drawings are part of another project of mine, the drawandpostit.com. Over there I post drawings and for now the main thing is the 400 post it notes project. We are now at the drawing 320 and at each new 40 drawings posted over there, I make a post with them here.

Click on the drawings to enlarge, on the videos to watch the speed drawings and here to watch the only speed UNdrawing.

And, if you like what you see, you may subscribe to our channel in YouTube, like our page on Facebook and follow us in Twitter and Instagram.